I got to do a lot of the environment props and FX for Diablo 3. Many of these items are innocuous breakables, but I am especially proud of the Breakable logs. The team always makes such beautiful trees and it meant a lot to me to try and chase that quality level when it came to crafting the fully 3D breakable.
Many of the breakables had gameplay implications too. In the case of the Nephalem sprit totem I got to not only create the object, and animate its effects, but I also got to design its powers! It was a very unique item, whereas before most of the traps helped the monsters, this one would awaken a Nehalem spirit that would assault the enemies and awaken neighboring totems.
I also especially enjoyed to make the exploding gut trap in the bog; that one was rad because it got to look so gross. It was fun making the physics work on its little fleshy bits.